CASE STUDY / ILLUSTRATED INFOGRAPHICS · 2026 ROLE: SOLO — RESEARCH TO EXPORT FORMAT: LONG-FORM + 10-SLIDE CAROUSEL

The Lifecycle
of Typhoons

A flat-vector system that turns hard meteorological data into something you feel while scrolling — one visual language, two formats, every number traced back to a source.

THE FULL GRAPHIC RUNS ALONGSIDE →

01 — The brief

Make a storm legible without making it boring.

The assignment was to take a complex, data-heavy subject and design an illustrated infographic that teaches at a glance. I chose the lifecycle of typhoons — personal, visually rich, and full of numbers that mean nothing until you give them a shape.

The catch was scope. The same content had to live as a single long-form graphic and a ten-slide social carousel — two formats with opposite reading rhythms. A poster rewards a slow vertical scan; a carousel has to land one idea per square. Designing them separately would have meant doing the work twice and ending up with two things that didn't look related.

So I built a system instead of a layout: one palette, one type hierarchy, one illustration pipeline, and a recurring storm-eye motif — each element made once, then deployed into whichever format needed it.

11
Illustrations
vectorized
7
Primary
sources
2
Formats,
one system
6
Step
pipeline

02 — The pipeline

Six steps, run in order, every element.

The sequence mattered more than any single tool. Research locked the facts, copy locked the structure, and only then did anything get drawn.

Research

Verify first

Every figure pulled from NOAA, PAGASA, NASA, Nat Geo, and the WMO, and checked against a primary source before earning a place.

Script

Words before canvas

Stage names, stat labels, and the warning ladder were written as copy first, so layout served content instead of the reverse.

Illustrate

Flat base art

Built each illustration as isolated flat shapes — one element at a time, solid colors and clean edges, deliberately no white inside the artwork.

Trace

Vectorize clean

Image Trace in Illustrator — Limited Colors, Ignore White, 6–7 colors — then paths cleaned so nothing breaks at scale.

Compose

Lock the hierarchy

Type set by hand in a fixed system and the palette held identical across every single component.

Adapt

Reformat, don't redraw

The continuous graphic re-cut into ten squares from the same parts. Two formats, zero duplicated artwork.

03 — Build notes

Decisions hiding in the scroll.

Eye

The eye became the anchor.

The dark calm spiral center opens the piece and returns at every stage — one motif holding a long scroll together.

Color

Temperature, coded in color.

Warm tones for heat, cool tones for rotation. The two forces read before any label does.

Scale

Peak gets the loudest frame.

240+ km/h takes the biggest number and the most aggressive burst — visual volume matched to physical intensity.

Pacing

Escalate, then exhale.

Landfall runs dense and red-hot; dissipation thins into drifting clouds and a calm numbered wind-down.

Place

Give the data a place.

The storm track threads a real map so the casualty figures land somewhere human, not abstract.

Close

Two ways to close.

A connected stat grid for reference, then a five-step bar chart that climbs the page like the threat it measures.

04 — The carousel

Same system, ten squares.

The long-form piece re-cut for a feed: one idea per slide, the storm-eye palette and type hierarchy carried through unchanged so the set reads as a single publication.

05 — What the system bought

The result reads as one publication, not a folder of assets.

Committing to a system up front did the heavy lifting. Because the palette, type hierarchy, and illustration pipeline were decided once, every new element slotted in without re-litigating the basics — and the two deliverables ended up unmistakably related instead of merely similar.

The flat-vector, image-traced approach kept everything editable and resolution-independent, so re-cutting the poster into ten squares was reformatting, not redrawing. The hardest calls were about pacing: letting intensification shout and dissipation go quiet is what makes a static graphic feel like it moves.

Next I'd push the data visualization further — the warning-signal bar chart is the most information-dense moment in the piece, and it's where design and content finally do the same job at once. That's the direction I want to keep building toward.